Final Fantasy 3 - When Magic Disappeared Forever
Ages ago, evil beings created powerful creatures called Espers,
and unleashed them against each other. The resulting battles left their
world a smoldering rubble. Legend has it, the Espers destroyed
themselves and most of humanity. Magic disappeared forever.
Centuries
have passed and a rational world now exists with Espers living only in
myths, until one frozen solid since the ancient wars is unearthed.
Suddenly, there are reports of magical attacks on civilians. Imperial
Commandos launch raids using magic powered MagiTek weapons. Magic is
obviously alive and the world is in danger again. Who or what is behind
the rediscovery and redeployment of this legendary power? What chaotic
plans exists that will wreak havoc on this orderly world?
Final
Fantasy III is one of what many consider to be the classics for RPG
genre games. Released as Final Fantasy III for the SNES in 1994, it is
actually the 6th installment of the immensely popular Final Fantasy
series produced by Squaresoft. The game takes place about 1000 years
following the ending of a great war called "The War of the Magi" which
removed magic from the face of the world.
It is a typical turn
based RPG with the player having control of over 15 playable characters
each one with his or her own strengths and weaknesses and different
fighting styles and stories to tell. The main character is a young
half-human, half-Esper girl whom is trying to find her place in a world
torn asunder by war. The main villain in the story is one of the most
colorful villains in the Final Fantasy series, a rather funny clown
named Kefka.
Joining forces with him are a few other military
style villains with lesser roles and even a few NPCs who get involved.
There are many plot twists that include cut scenes involving characters
that allow the player to have a "real-time" feel with the story. The
characters have "expressions" that while being very basic, convey the
general theme of each scene to the player. In my opinion, this game is
perfect for the player who wants to see some of the best the SNES had to
offer in terms of RPGs.
Gameplay:
As far as games for the
SNES go, there are only 1 or 2 other games as engrossing as Final
Fantasy III. All of the elements that make the other games in the series
enjoyable are here. The player can rename all of the characters in the
game including the ever present summons (called Espers in FFIII).
There
are a multitude of side quests in the game that vary in difficulty from
easy to difficult in terms of time and involvement to complete, and the
level of commitment necessary to complete the game can vary between 25
hours. To just finish the core storyline of the game, can be up to 100
hours give or take. This is if you want to obtain what is called a
"complete" gaming experience meaning gathering all of the most powerful
weapons, armor, and magic, and also leveling characters up to maximum
levels.
The only reason the game is not getting a 10 rating in
this department is the fact that while leveling characters is not a
problem in the beginning and middle of the game, once a character
reaches the higher levels (above 60) it becomes a very time consuming,
tedious process to level up the character sometimes taking hours upon
hours to raise a character just one level. This I would say is the main
common problem with RPGs of this era. But, if you do not mind that sort
of monotony, this game is for you.
The characters in Final Fantasy
3 offer a host of clever individual attacks. Each character has his or
her own special talents and the player can choose to utilize each
character's talents or can just ignore them. An essential part of each
Final Fantasy is magic, and this game is no exception. There are a
multitude of magics available to the player to use, each one learned
from equipping certain Espers.
The longer an Esper is equipped,
the more magic is obtained from the Esper and once the learning curve
for the Esper reaches 100%, all of the magic available from that Esper
is learned. Some magic is able to be learned from two to four Espers,
while other magic may only be learned from one specific Esper. This
makes Esper use a conscionable thought process. The player must plan
their use of Espers in order to learn the needed spells.
Graphics:
Again,
I am comparing this to other SNES games. This game is 2-D. Plain and
simple. It features a 3/4 overhead view 90% of the time and also
features an overworld which has since been all but removed from most
RPGs. The graphics were considered state of the art in 1994 when this
game was released. There are rich color textures and some very good use
of the Mode-7 graphics capabilities of the SNES in both scaling and
rotation which are show cased especially when the characters use the
airship for transportation.
As far as actual graphic renderings
are concerned, the game is 2-D, so if you are expecting to see walking,
talking, fully rendered 3-D you are out of luck. In scenes where the
graphics are made to be inflated or close up, they become pixilated the
larger they become. These problems aside, the graphics for its day, when
compared to other games out at the time, were considered to be very
quite advanced.
Sound Quality:
Here's where the game shines.
The score is enormous! Created by the world-renowned Nobuo Uematsu,
there are at least 100 different songs in the game (including renditions
of the main theme) and also includes a scene with one of the earliest
examples of voiced "singing" in video games. The songs feature 128 note
polyphony and a beautifully detailed musical story. Because the game's
dialogue is text based, the music allows the player to get involved on a
more emotional level with this game and the characters than many other
games out at the time.
There is a great combination of deep bass,
singing strings, and synthesized keyboards to keep the listener
enthralled and engaged throughout the game. There are very few songs
that last less than five minutes without repeating so the player never
really gets the boring monotonous feeling that usually accompanies games
from the SNES.
Replay Value:
There are very few games that
can be left to sit for years on a shelf and then picked up and played
again with the same level of commitment and enjoyment as Final Fantasy
III. The game is just as much fun the every other time through as it was
the first time through. As a matter of fact, with all of the side
quests and obtainable items, weapons, armor, and magic, the game could
possibly be one of the hardest RPG's created for the SNES to obtain a
"perfect" or 100 percent complete game. There are always ways to expand
the difficulty of the game and make each play through a unique
experience.
Concept:
Not exactly the most cutting edge in
gaming, this game has the very familiar "fight the monsters and gain
levels before fighting the final boss and saving the world" theme. While
the Action RPG gamer will find this game very repetitive, the fan of
the Turn Based style RPG gamer will love it.
Having a female as
the main character in the game is a concept that was not used very much
prior to Final Fantasy III. This seemed to be a risky idea but Square
pulled it off flawlessly. Also, with all of the other characters in the
game, the stories unfold rather nicely for each character. This adds to
the depth of the game as well as the entertainment concept.
Overall:
If
you are a fan of the Final Fantasy series, a collector of vintage
games, or a person who is interested in getting involved in the series
but is worried about the complexity of the newer Final Fantasy titles,
this game is for you. Final Fantasy III is great for the "old-school"
player and the "newbie" alike. It has a great story, great sound, and
WILL take over your life for a few days if you let it. The characters
are original, have many different abilities to use, and have emotions
that make playing this game really great.
The NPCs seem to have
more of an impact in this game as opposed to most and the main
characters are some of the most imaginative I've ever come across. The
towns are sprawling, the graphics are engaging, and the sound is rich
and vibrant. The story unfolds well, and from the opening scene, most
players are hooked. The enemies are varied and numerous and the bosses
difficult while not being impossible. I highly recommend this game to
anyone who owns a SNES.






